While that gives your campaign a truly epic feel, I would like to see a few items for lower level campaigns.
Obviously, these are powerful items that will unlock over time, and would most likely take players into the late teens as far as levels go. I can already think of a number of ways to use the Mace of the Black Crown in my games, but also, the whole Vestiges of Divergence system has a ton of value for DMs. The devil reveals themselves as a friend to aid the character. Player gains resistance to poison while holding the weapon. Of course the character may not realize the mace’s true nature, and the DM can slowly reveal this over the course of early levels through dreams, until attuned enough for the Devil to speak directly to the wielder.
Flails are usually spiked metal balls, attached to a wooden club with a chain. Wildemount does a tremendous job of providing level guidelines, and suggesting character development moments in which these new states can be a reward. on Facebook Opening up more of it’s power and becoming a source of counsel. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Player gains resistance to fire while holding the weapon. Shout outs: Stacey, John Patrick Callahan Jr, Gordon Alexander Fallon, and Max Puplett.
While holding the mace, you can use a bonus action to speak its Infernal command word, causing flames to erupt from the head. With the recent release of Dungeons & Dragons: Explorer’s Guide to Wildemount (check out our review here), we decided to highlight a magic item that utilizes the rule system: Vestiges of Divergence.
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For a weapon that contains a Devil within, I think a fun climax concludes with either the player exerting complete control over the being, or the Devil somehow secures the characters soul for Asmodeus. Items such as this will most likely be with a character over the course of an entire campaign, therefore, you will want to make the final Exalted State unlocked after some capstone moment or pivotal character arch. Instead of an Bearded Devil, you can now summon a Barbed Devil. Bonus attack and damage is increased to +2, and deals additional fire damage when set aflame. Beginning in a Dormant State, the item grants a number of bonuses to the wielder. The D&D adventure Descent into Avernus (which we reviewed here) has a fantastic section on making deals with Devils. Share this post: Players have a tendency to flirt with the line between good and evil (some straight make-out with the line, but that’s beside the point), upon taking an action like this, the DM can allow the weapon to reach its Awakened State.
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