Also I'm pretty sure your "clock" example is off, the condition on the decider has to be "< 60". Post by DaveMcW » Fri Apr 28, 2017 11:08 pm. by ratchetfreak » Thu Aug 06, 2015 10:20 am, Post Any help is appreciated, Griffork. And this works as long as A and B equal 0 or 1. So is there any way to override the built-in UI for a custom arithmetic combinator? It's not really a big thing, but since subtraction & division are dependent on the order of inputs, some leeway with them would be great. Re: How to use % in an arithmetic combinator? share. Le combinateur arithmetique permet de faire des opérations arithmétiques (+, -, *, /) sur les valeurs présentes sur les circuits fils vert/fils rouge qui entre dans le combinateur. (see the right side of the screenshot) Wiki does not seem to be updated for 0.15 so I am hoping that someone with more knowlledge can help me figure this out. The input and output have 2 independent connections(red and green). The logic gates work by converting each number into binary, then performing their function on each pair of digits. I mean inside the Arithmetic Combinator, if you want to do say 2500 for a storage tank capacity - how much water is in the tank, I have to use a combinator just to pass this value. by Griffork » Sat Aug 05, 2017 2:24 am, Post Honestly, I have no idea what you're trying to say.
If you convert 10 into binary, you get 1010. Listen for the built_entity events and create a second entity when your primary entity is built. by vampiricdust » Thu Aug 06, 2015 12:11 pm, Post A Question about the arithmetic combinator. I do not understand how percent works in an arithmetic combinator. How to make a custom arithmetic/decider combinator? Question. Tech Tree.
DaveMcW Smart Inserter Posts: 3121 Joined: Tue May 13, 2014 11:06 am.
2 comments. My native language is russian. For this particular one (OR) I expect this happening: If A signal equals 1, B equals 1, or both are 1, then output C signal with value of 1. https://lua-api.factorio.com/latest/eve ... tem_opened, https://mods.factorio.com/mod/CW-power-combinator. by MF- » Fri Aug 07, 2015 6:24 am, Post hide. Sorry if my messages are difficult to read. I think that's why the introduced the constant combinators. sometimes C signal is the sum of both signals, sometimes I get random number like this.
by DaveMcW » Sat Aug 05, 2017 8:12 am, Post by eradicator » Tue Jul 24, 2018 12:04 pm, Post Post your ideas and suggestions how to improve the game. That way, if you want tochange the value 2500 to 2000 for all of the Arithmetic ones, you only have to make one change, to the Constant, instead of one separate change to each of the Arithmetic Combinators. Can you explain me what the left bit shift, right bitshift, bitwise and, or and xor operations do and in which cases i can use them? The decider outputs 1 when condition is true, 0 otherwise, and arithmetic outputs signal * output of decider. I try to build more complex stuff with the curcuit network but it seems pretty hard except for people who study informatics. by vampiricdust » Thu Aug 06, 2015 9:28 am, Post
When I set the type to "constant-combinator" I can no longer define input and output wire locations. Top. Place to get help with not working mods / modding interface. by vampiricdust » Thu Aug 06, 2015 7:22 am, Post It can preform the basic arithmetic operations (+, -, /, *) on the specified signals. Thanks for the help. Press J to jump to the feed.
If you convert 12 into binary, you get 1100. As they are now, you cannot set a value the left hand value without assigning a value to a signal. But what happens when signals are not 0 or 1? What do you mean, "setting a hard value"? New comments cannot be posted and votes cannot be cast. Considering that the order in which you divide or subtract makes a huge difference in the outcome, than it would great if we could set a hard value for the left hand input. What I'd like to do is be able to define my own UI and output based on inputted wires (two input wires are necessary). If both are 0 output nothing.
As you can see, I have set arithmetic combinator to A or B output C. I understand the concept of OR, AND and XOR. If you do 1100 OR 1010, this will give you 1110 - this is 14! For this particular one (OR) I expect this happening: If A signal equals 1, B equals 1, or both are 1, then output C signal with value of 1. by deepdriller » Thu Aug 06, 2015 9:39 am, Post 100% Upvoted. save. You need to use 2 entities, one for input and one for output. You can get the desired effect of passing a signal through only when condition is true by combining it with an arithmetic combinator. Arithmetic Combinator: It has an input and an output. Permet de faire des opérations arithmétiques sur les signaux du réseau filaire. Re: How to make a custom arithmetic/decider combinator? Please explain me. by CyberWizard2261 » Tue Jul 24, 2018 12:48 pm, Powered by phpBB® Forum Software © phpBB Limited.
Post I don't recommend modify data.raw table, it's better to make your entity apart from vanilla ones, you'll have much more freedom with the definitions, ↳ Mechanical Throughput Magic (circuit-free), ↳ Frequently Suggested / Link Collections. Press question mark to learn the rest of the keyboard shortcuts, press alt; screenshot; middle mouse deselects with the toolbar. ↳ Mechanical Throughput Magic (circuit-free), ↳ Frequently Suggested / Link Collections, Arithmetic Combinators (subtraction and division change), Re: Arithmetic Combinators (subtraction and division change). Subreddit for the game Factorio made by Wube Software. ID : arithmetic-combinator. Calculateur Arithmetic combinator. How can I get 14 from 12 and 10? by Peter34 » Fri Aug 07, 2015 3:14 pm, Users browsing this forum: No registered users, Powered by phpBB® Forum Software © phpBB Limited.
Thanks. As you can see, I have set arithmetic combinator to A or B output C. I understand the concept of OR, AND and XOR. In the first example, it will sum the number of Copper Ores on the signal with the number of Iron Ores and output this sum as Red Science Packs. by cyfrov » Mon Jul 23, 2018 11:45 pm, Post Post Whenever I set the type of the data to "arithmetic-combinator" the built-in arithmetic combinator UI and code takes over the entity. 42 ÷ 10 = 4 remainder 2 42 / 10 = 4 42 % 10 = 2. One benefit if a Constant Combinator is - as far as I know - that you can link the same Constant Combinator to multiple Arithmetic Combinators.
by deepdriller » Thu Aug 06, 2015 8:12 am, Post
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